So I know I was semi-chastised elsewhere in the blogosphere for wanting to just concentrate on having fun and suspending “realism” in favor for “awesomeing up”…

… but when my players leave the table saying “Wow, we really accomplished something!” and “there’s hope!” and “this was a great game”, I’m left feeling like…

FUCK YEA!

So yea… I double down on my take on how I’ve changed my AD&D campaign. Two thumbs up for getting rid of the grind and making a game work when all you can do is about every 4 to 6 weeks.

I’ve actually got more to say about gaming — including how the underground mass combat thing is working (it was fun!) and possibly the game coming up where we’ll be mixing 1:1 and skirmish level activities. That should be a crazy table.

In the meantime, if someone can suggest quick/dirty ways to create homemade palisades terrain for tabletop use, I’m all eyes/ears.

(Edited to add: That isn’t to say that Tao doesn’t hear that… but after those many games chasing down what I thought was going to be super-fun, but ended up super-grindy, I’ve found what works for me and my players.)

2 thoughts on “After game thoughts…”

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