[Three Hexes] A Tale of Three Cities
Campaign: In the morning of Man, the god/desses ruled over their cities and lands in the manner of each deity and their personality. The gods vie for control of the…
Campaign: In the morning of Man, the god/desses ruled over their cities and lands in the manner of each deity and their personality. The gods vie for control of the…
It’s been three months since my post about “Just Three Hexes” and since I started my podcast – The Dungeon Master’s Handbook. It probably seems like my blog has just…
Campaign: Although legends say differently, common wisdom says that it has always been so – the Chosen in Unlife live in the cities, while humans, orcs and goblins live in…
Campaign: For 200 years, the Arcanocrats have ruled the lands with an iron fist, their constructs keeping watch and dispensing harsh justice over the conquered. The free lands are wild…
Campaign: Everyone knows that for each region (gateland) roughly a day’s travel wide, there are 6 passes, exits, waypoints, gates that lead to other gatelands, though none know how or…
In this episode, Michael explains the ways he has houseruled and modified Advanced Dungeons & Dragons 1st Edition to his liking. He covers things like: Different combat mechanic and combat…
Campaign: It has long been known that the world is a flat disc, with miles-high Border Mountains and Hil-grim towers serving as silent guardians to whatever lies beyond the edge.…
Campaign: The Kingdom of Smazah is a small Kingdom, one not worthy of much notice. The recent crash of a strange vessel and the Strangers within has caused great excitement…
In this episode, Michael explains how he finally found his Holy Grail – having a D&D game with a seamless transition from mass combat to 1:1 combat, and it was…
Campaign: A shipwreck has left you here on a nameless beach, without memory of where you are or why you are here, but it doesn’t matter; only survival does! The…