Dungeon 23 (Wk 12) – A Wandering Encounter and First PC Death
On Thursday (3 Mar), I was setting down to draw the next day of rooms in my Dungeon, and realized that I’d not keyed a wandering monster chart for level…
On Thursday (3 Mar), I was setting down to draw the next day of rooms in my Dungeon, and realized that I’d not keyed a wandering monster chart for level…
Classic scenario – PCs enter into a portal | board some sort of vehicle or mode of transportation | walk into a dark room and BAM – next thing they…
This week, I finished mapping of Level 4 and began keying it. 64 rooms of descriptions and creation. For determining room types/contents/info, I’d been using yet-another-spreadsheet where I’d implemented some…
I think I’ve mentioned this before, but it is hard to draw on the diagonal! Using the 1st edition DMG Appendix A: Random Dungeon Generation, there are a number of…
I’m changing the format of my weekly catchups. I don’t think the day-by-day will always work, especially if I’m doing basic things or or just plugging away. I want build…
One of the neat/cool things about Ben Robbin’s West Marches game was that players would share info w/each other. To me, that was a really cool thing that I wanted…
Day 43 Another great set of OD&D specific generators for old school play, and done against the 1974 rules! OD&D Referee Tools Quick and dirty, but extremely useful, especially to…
Day 36 Back from a long weekend and I was drained today. I was thankful I had finished level 2 mapping the week prior and only had to key rooms,…
Day 29 The dungeon’s purpose/story has come together enough out of what I’ve generated that today’s rooms feature connected monster/treasure generation and placement. Meaning that Monster A, B and C…
Day 22 “Let the dice tell the story!” Well, that was apparently the story of the day as my random dice rolls against the 1e DMG Appendix A had me…