Making the players care
Far too often, games based on old-school styles and tropes end up focusing on dungeons and collecting gold and treasure to some end. Usually the idea is exploring some hard-scrabble…
Far too often, games based on old-school styles and tropes end up focusing on dungeons and collecting gold and treasure to some end. Usually the idea is exploring some hard-scrabble…
The silence in the Council Chambers was so utter and complete that you could not hear a breath or heartbeat. Even the sounds of the seas, which provided a constant…