How Can I Encourage Imagination?
I see a lot of DMs and gamers who try to get precision and reality into their games. “How exactly big is this hex”, “How long to steep the potion…
I see a lot of DMs and gamers who try to get precision and reality into their games. “How exactly big is this hex”, “How long to steep the potion…
One of my blog readers and player in my AD&D campaign has made his own Three Hexes campaign starter! Derek “Doc” Daniels shared this with me and gave me permission…
Campaign: In the Age of Elves, the Monster King descended from the heavens and wreaked destruction across all of the known lands, leaving death and ruin in its wake. The…
In my campaign, the PCs will often travel along roads in (mostly) civilized areas. The population is such that it’s easy enough to find a village, hamlet, camp or thorpe…
Campaign: It doesn’t matter what gods you pray to, how strong your armies and walls are, how crafty and skilled your wizards are, in the end, The Great Storm rules…
Campaign: The omens were dark, but then the prayers were answered when the Titan’s Sword fell to the Lands, piercing the ground at The Strike. Since then, the Lands have…
Most of you probably know that GaryCon X 2018 was this past weekend. I’ve put up a ton of pics on Google Plus, as well as recorded a podcast about…
Michael’s just returned from GaryCon and had to share three lessons that he learned from running and playing in convention games. Plus, the nerdiest confession you’ll hear all day, guaranteed!…
Campaign: In the morning of Man, the god/desses ruled over their cities and lands in the manner of each deity and their personality. The gods vie for control of the…
It’s been three months since my post about “Just Three Hexes” and since I started my podcast – The Dungeon Master’s Handbook. It probably seems like my blog has just…