DM Tip – Making a six-level dungeon out of a single map
I had a problem – I wanted to create a dungeon that would challenge my players with increasing danger, but I didn’t want to make it have multiple levels. I’d…
I had a problem – I wanted to create a dungeon that would challenge my players with increasing danger, but I didn’t want to make it have multiple levels. I’d…
Heh. How click-baity can I make that title? But, I’m dead serious with this. There are three things that, in my experience, PCs tend to care about in a town,…
A week of the dungeon cards and I’m already done with mapping of level 6! Now comes the keying part. I have 21 more days in April, so definitely no…
Week 15 was a bit of a wash, with a family medical event and then GaryCon that weekend. Fortunately, I had mapped/keyed far enough ahead that I didn’t fall behind.…
Another addition to my personal, locally-hosted Dungeon23 generator, I added the Random Esoteric Creature Generator tables to it. I think it’s time to give my players something else to think…
A very quick Dungeon23 update, as this has been a “roll and draw, roll and draw” sort of week. The only thing of note is thinking about a little mini-game…
On Thursday (3 Mar), I was setting down to draw the next day of rooms in my Dungeon, and realized that I’d not keyed a wandering monster chart for level…
Classic scenario – PCs enter into a portal | board some sort of vehicle or mode of transportation | walk into a dark room and BAM – next thing they…
This week, I finished mapping of Level 4 and began keying it. 64 rooms of descriptions and creation. For determining room types/contents/info, I’d been using yet-another-spreadsheet where I’d implemented some…
… or, how I became a mad scientist of spreadsheets and abulafia-style random generators! I’ve mentioned elsewhere about my project to convert my old hex/encounter generation system (using a spreadsheet)…