Believe it or not, it’s been about six months that I’ve been doing the Three Hexes series. The blog post that kicked that off is one of my most viewed posts ever. I blame reddit and Facebook for that, but in a good way.

It’s been really frakkin’ hard to do this weekly! I have newfound respect for Dyson Logos and his maps biz. I try to keep about a month’s worth of ideas in my drafts in Blogger, and then to come up with new ideas, fresh inspiration — it’s not easy to do it on a schedule! I’ve always been a “create on a burst” kind of guy.

I’ve learned a lot — it is easier to scratch them up and to constrain my ideas to three hexes and a home base, and to provide more detail in a good way. I may even be getting close to Bryce Lynch’s high standards!

I get kind comments and +1s/likes/upvotes on them, but aside from one of my friends sharing their campaign starter and seeing a Three Hex as a One Page Dungeon Contest entry, I’m not sure what they’re doing for you.

What do you think? How have you used them, if you have? 

I’d like to keep going – I even have ideas of how to include “extras” if there’s interest. But… is this time spent a good thing beyond my own love of creation?

Please let me know what you think. Keep Three Hexes going for another six months?

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12 thoughts on “Tell Me What You Think – The Three Hexes Series”
  1. I've used parts of them to start a post-apoc, science-fantasy game, including the Dyson Logos inspired The Strike hex, and a few others. They have been extremely interesting and many have sparked ideas. I admit that I went with a six hex map.

    I'd share the map if there was a way to do so in this post.

  2. I've been enjoying this series very much but I can understand why it would be difficult to do. I would like to see your series continue. I haven't used them as they stand but I find them very inspirational. I'm actually putting together my first simple Three Hex to put up on my blog. I plan on using it as a campaign starter as it is less overwhelming for me than mapping out the whole area I have in mind. If it is becoming a drag but you want to keep it going perhaps do it less frequently. Once a month? Whatever you decide I appreciate the effort you've put into it.

  3. The concept has been very inspiring; I'm directly emulating it for a _Stars Without Number_ map, describing four tightly focused worlds rather than the typical sprawling sector. It's been a wonderful prompt pushing me to make immediate adventure-worthy prompts right now rather than allegedly "cool" things the players may get to someday.

  4. I've enjoyed the series quite a bit. Helped me to think smaller in all the right ways and focus on density rather than distance when fleshing out a campaign start. I am prepping a MCC game now and your articles were very much an inspiration. I really enjoyed your post about each hex being a world to itself with gateways between other hexes that seemed like it would be a ton of fun to run.

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