Random Road Stop Generator
In my campaign, the PCs will often travel along roads in (mostly) civilized areas. The population is such that it’s easy enough to find a village, hamlet, camp or thorpe…
In my campaign, the PCs will often travel along roads in (mostly) civilized areas. The population is such that it’s easy enough to find a village, hamlet, camp or thorpe…
Campaign: It doesn’t matter what gods you pray to, how strong your armies and walls are, how crafty and skilled your wizards are, in the end, The Great Storm rules…
Campaign: The omens were dark, but then the prayers were answered when the Titan’s Sword fell to the Lands, piercing the ground at The Strike. Since then, the Lands have…
Most of you probably know that GaryCon X 2018 was this past weekend. I’ve put up a ton of pics on Google Plus, as well as recorded a podcast about…
Michael’s just returned from GaryCon and had to share three lessons that he learned from running and playing in convention games. Plus, the nerdiest confession you’ll hear all day, guaranteed!…
Campaign: In the morning of Man, the god/desses ruled over their cities and lands in the manner of each deity and their personality. The gods vie for control of the…
It’s been three months since my post about “Just Three Hexes” and since I started my podcast – The Dungeon Master’s Handbook. It probably seems like my blog has just…
Campaign: Although legends say differently, common wisdom says that it has always been so – the Chosen in Unlife live in the cities, while humans, orcs and goblins live in…
Campaign: For 200 years, the Arcanocrats have ruled the lands with an iron fist, their constructs keeping watch and dispensing harsh justice over the conquered. The free lands are wild…
Campaign: Everyone knows that for each region (gateland) roughly a day’s travel wide, there are 6 passes, exits, waypoints, gates that lead to other gatelands, though none know how or…